A real Invade score, and a harder one
Each game is now measured against the Emerald pace of your role (CS, gold, kill participation, vision, KDA) as well as against your lobby, so your average reflects your level instead of sitting near 50. An average Emerald game is about 41, 80 is roughly one game in 25, 90 a few in a thousand, and 100 takes a game of the year. Scores below 80 spread wider, so a good game and a rough one no longer look alike. The app and invade.lol give the same score for the same game.
New
- Discord, X and Report a bug at the top right of the window: join the community, follow Invade, or tell us what broke, in one click.
- Riot's legal notice at the bottom of Settings.
Changed
- 80 and 90 glow gold on the score dial.
- AFK players are not scored and no longer count when the rest of the lobby is rated.
- No flash when you change a filter. Home's queue, the profile's feed, Champions (rank and role), a champion's build and Matchups keep what they show until the new data has arrived, then swap in one go: no empty frame, no skeleton, no crest fading out and back, no dials redrawing. A slow answer dims the page slightly; a fast one shows nothing.
- A champion's page changes role or rank in one go: figures, build and matchups swap together, never one role on top and another below.
- ARAM augments show their popularity only. Riot's developer rules do not allow augment win rates, so their tier and performance are gone.
- Brawl and League Classic games stay off invade.lol and out of your stats. Riot has not approved Brawl data and asks that League Classic data not be shown, so these games are no longer uploaded, listed, counted or scored.
- Players who hide their name are never identified. In champ select and in game, a player the client marks as hidden (ranked lobbies, streamer mode's Hide My Name) is never looked up, shown or sent to invade.lol.